WORK

Show me the games!

 

Reign of Blades

Client:

Fowl Play Games

Year:

2016

Interactive Music, Sound Design

Skills:

In the ruins of a brutal civil war, a daughter sits with her mother’s shattered crown. The Kingdom, segregated into a strict caste-system, struggles to sustain a poverty-stricken land. The daughter, sword and crown in hand, infiltrates the Gilded Empress’ decadent palace, seeking revenge. She battles waves of the queen’s minions, adopting her enemies’ combat styles for victory. With each battle, the daughter realizes her potential to be empress. Upon slaughtering the Gilded Empress’ generals, the daughter arrives in the queen’s throne room, empowered with her newly found combat skills. By slaying the empress, the land returns to order, safe under the rule of the benevolent princess.

WHAT PEOPLE ARE SAYING

Our clients testimonials.

GDC 2016

INTEL GAME AWARDS

1st Place

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BEST MUSIC

The Indie Gathering

International Film

Festival 2018

1st Place

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GDC 2015

INTEL GAME AWARDS

3rd Place

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BEST MUSIC

California Independent

Film Festival

2018

3rd Place

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Guido_2.png

WHO I AM

Sound for games is my passion.

 

Hi there! My name's Guido Arcella. Welcome to my site.

Arcella Sound is an outsourcing game audio studio based in Merida, Mexico. I have worked in music and sound production for over sixteen years and have been doing game audio for games since 2011.

I found myself helping out game dev students early in my college education. Games call for collaboration to build them, and I was fascinated at how video games can unify and make community through passion. 

Ever since, I have built my dream to meet and help as much as I can game developers across the world while learning from each project along the way. Each aspect of game design has to be understood, so the more I learn the better I can do my job as a game audio producer. Each game I work is unique and absorbing new ways of making games keeps me fresh and motivated!

WHAT WE DO

My essential hats inside game audio.

 

Interactive Music Production

Making music for games is very different from linear media. Understanding the game mechanics of the project is necessary to build a coherent interactive music system that can serve accordingly with the project.

Sound Design

Involves all the sound scope of your project with a clear hierarchy of foreground, middle-ground and background sounds.

Mixing & Mastering

I audition and render all the music and/or sounds to have coherence between each other and establish optimal sounding levels for your platform devices.

Audio Implementation

I can work alongside your game programmer to minimize workload from your side. I work with Wwise, Unity and Unreal.

Trailers & Cinematics

Creating "Huh" moments in linear media with epic music and sound design to bring your upcoming project to life.

Among Others...

I provide audio localization, dialogue recording, foley, to music licensing. Every single game has its own demands and I'm here to make them met.

Request a Quote

Send me a message, let's get in touch!

 

Just send it my way already :)

I love to hear about new gaming experiences in which I can help.

Let's have a chat and talk about how can I best serve you and your team in the projects audio vision.

guido@arcellasound.com

+52-55-6116-7940