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Reign of Blades
Fowl Play Games
Interactive Music, Sound Design
In the ruins of a brutal civil war, a daughter sits with her mother’s shattered crown. The Kingdom, segregated into a strict caste-system, struggles to sustain a poverty-stricken land. The daughter, sword and crown in hand, infiltrates the Gilded Empress’ decadent palace, seeking revenge. She battles waves of the queen’s minions, adopting her enemies’ combat styles for victory. With each battle, the daughter realizes her potential to be empress. Upon slaughtering the Gilded Empress’ generals, the daughter arrives in the queen’s throne room, empowered with her newly found combat skills. By slaying the empress, the land returns to order, safe under the rule of the benevolent princess.
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Our clients testimonials.
INTEL GAME AWARDS
The Indie Gathering
INTEL GAME AWARDS
WHO I AM
Sound for games is my passion.
Hi there! My name's Guido Arcella. Welcome to my site.
Arcella Sound is an outsourcing game audio studio based in Merida, Mexico. I have worked in music and sound production for over sixteen years and have been doing game audio for games since 2011.
I found myself helping out game dev students early in my college education. Games call for collaboration to build them, and I was fascinated at how video games can unify and make community through passion.
Ever since, I have built my dream to meet and help as much as I can game developers across the world while learning from each project along the way. Each aspect of game design has to be understood, so the more I learn the better I can do my job as a game audio producer. Each game I work is unique and absorbing new ways of making games keeps me fresh and motivated!
WHAT WE DO
My essential hats inside game audio.
Interactive Music Production
Making music for games is very different from linear media. Understanding the game mechanics of the project is necessary to build a coherent interactive music system that can serve accordingly with the project.
Involves all the sound scope of your project with a clear hierarchy of foreground, middle-ground and background sounds.
Mixing & Mastering
I audition and render all the music and/or sounds to have coherence between each other and establish optimal sounding levels for your platform devices.
I can work alongside your game programmer to minimize workload from your side. I work with Wwise, Unity and Unreal.
Trailers & Cinematics
Creating "Huh" moments in linear media with epic music and sound design to bring your upcoming project to life.
I provide audio localization, dialogue recording, foley, to music licensing. Every single game has its own demands and I'm here to make them met.
Request a Quote
Send me a message, let's get in touch!
Just send it my way already :)
I love to hear about new gaming experiences in which I can help.
Let's have a chat and talk about how can I best serve you and your team in the projects audio vision.